drizzt
 Drizzt and Guenhwyvar

 

Name: Drizzt Do'Urden
Origin: Forgotten Realms [D&D]
Gender: Male
Classification: Drow Ranger, Hero of the North, Champion of Mielikki
Age: 194 as of 1491 DR
Powers and Abilities: Superhuman strength, speed, durability and stamina, master swordsman, master tracker and hunter, skilled in hand-to-hand combat, enhanced senses, trained in fighting while blinded, regeneration (low), can sneak past others with superhuman senses (as creatures with echolocation and tremorsense), can deal cold/radiant/poison damage via his Icingdeath and Vidrinath swords and force/lightning via his Taulmaril bow, can deal more damage when using Icingdeath sword against evil outsiders while also being more accurate, can ignore slashing resistance when using Vidrinath sword, magic allowing for creation of magical darkness/light, healing, levitation, calming animals and mask detection/not leave tracks, immunity to magical sleep effects, resistance to psychic/mental attacks, poison, magic, fire, soul-based attacks, fear, charm effects, is specifically trained in hunting goblins and magical beasts, can further enhanced himself and gain more resistances with The Hunter state
Weaknesses: A sudden flash of bright light can disorient him as he has only partially adapted to living above ground, grows tired if he is in The Hunter state for too long
Destructive Capacity: City level+ (was nigh-epic back in 3rd edition and has improved greatly since. Could do battle alongside other epic adventurers against Demon Lords such as Baphomet and Demogorgon. Can fight against the likes of Legendary Dragons), likely higher
Range: Extended melee range, several meters with magic, dozens of hundreds of meters with his Taulmaril bow
Speed: MFTL+ (capable of reacting and dodging light spells, moonbeamsultraviolet light, and starlight [calc]. Can tag creatures with the Great Cat's Dodge ability. Is equal to adventurers who can react to Kezef the Chaos Hound travelling 2.935 quintillion c), faster with Hunter state
Durability: City level+, likely higher
Lifting Strength: At least peak human level, much higher with The Hunter state
Striking Strength: 
Class PJ+
Stamina: Superhuman (ripped off one of his own fingers without making a sound, can withstand intense torture conducted by the highly sadistic mind flayers, and has endured repeated dire wounds), higher with The Hunter state
Standard Equipment: Dual scimitars (Icingdeath and Vidrinath), Figurine of Wonderous Power: Onyx Panther (Guenhwyvar), magical bow (Taulmaril), Bracers of Blinding Strike, Mithral Chain, Ad'non's Shirt, and Magical Whistle (Andahar) 
Intelligence: He possesses extensive combat experience, having spent decades adventuring. He is considered on par with many of the world's most noteworthy mages and maintains in-depth knowledge of dozens of different subjects. Drizzt Do'Urden is also highly intelligent, with a keen tactical mind and a profound understanding of various cultures and creatures. His intelligence, combined with his vast experiences, contributes significantly to his wisdom in both combat and diplomacy, making him a respected and formidable.
Notable Attacks/Techniques: 

Guenhwyvar: Drizzt's panther companion, she can be summoned via his magical figurine.

- Andahar: Drizzt's unicorn companion for mounting, he can be summoned via his magical whistle. Can also impale enemies with its horn.

Icingdeath and Vidrinath: Two magical scimitars that Drizzt wields in combat. Icingdeath has frost damage enchantment and possesses the "Evil Outsider-bane" attribute (gives bonus accuracy and higher damage against such foes), and Vidrinath has radiant/poison damage, protective enchantment and ignores slashing resistance against Vidrinath.

The Hunter: A state in which Drizzt draws back into his primal instinct, dramatically increasing his strength, durability, movement, reactions and resistances in battle and making him a much more deadly hunter.

Magic: As a Drow elf, Drizzt can naturally cast the Dancing Lights, Faerie Fire, Darkness and Levitate spells. He also has access to a number of 1st and 2nd level spells due to his training as a Ranger.

Notable OBD Victories: 

Notable OBD Losses: 

Other: