Slayers Novel Feats Collection #3 – The Ghost of Sairaag

We now proceed to the third installment of this series, covering the third novel, Slayers: The Ghost of Sairaag. This novel takes place in a familiar setting – the bounty on the heads of Lina, Gourry, and Zelgadiss, and the journey to Sairaag to clash with Copy Rezo. This is the familiar second half of the first season of the Slayers anime, after the brief transition that brings Amelia into Lina’s company (which does not happen in this novel).

Slayers: The Ghost of Sairaag | OBD Wiki Blog

The feats involved here were interesting, so let’s get right into them.

“Vision,” I whispered the name of the spell that was used to project an image of oneself over a very long distance, making it possible to communicate over miles; it was a rather convenient spell.

The thing was, Vision required a terminal – which could be another sorcerer – on the broadcast end. In other words, there had to be a sorcerer under Rezo’s command close by. (pg. 43)

“Miles” doesn’t quite do the feat justice, as Lina mentions that Sairaag was “five days” to the north. We saw this kind of thing in the anime, but not the mechanics behind it.

Some more on the mind damaging effects of Elmekia Lance:

Elmekia Lance damages an opponent’s mind. When used at its maximum power on a human being, the spell greatly debilitates the victim’s intellect, often causing shutdown similar to a coma or a very deep sleep.

But I cast the spell at less than maximum power by design. There were things I wanted to ask Vrumugun, and a comatose man wasn’t likely to volunteer answers.

Just as I’d planned, he was flat on his back, effectively paralyzed. He wouldn’t be able to make a physical attack or control a spell in his condition. But he was still conscious. (pg. 47-48)

So there we have a lot more specifics on just what Elmekia Lance does to a human.

Next up…

“Bram Gush!” I shouted, forcefully launching my arrow of condensed wind energy. Though its effect varied from target to target, if my arrow hit its mark, it had enough power to pulverize a brick wall. (pg. 68)

We’ve seen Blam/Bram Gush in Slayers before:

But this gives us some solid numbers for a calculation, even though it would certainly be a bit feat compared to what Lina is capable of.

After mentioning on the previous page that Ray Wing could “beat a bird in a race” (though we know it’s faster than that), Lina mentions this:

Ray Wing’s speed is proportional to the weight being carried and the magical capacity of the one casting the spell. (pg. 70)

So someone greater than Lina, like Rezo, would be able to fly at a much faster speed than her.

Some choice creatures:

The term undead covered not only low-ranking zombies but also vampire class types who refused to die no matter how many times you killed them. Zelgadiss was trying to make sure the guy couldn’t revive himself even if he was undead.

Of course, some undead are spirited enough that even burning their corpses and performing a ceremony over their ashes isn’t enough to stop them from reviving. To truly destroy those requires a priest’s Exorcism spell – or just like with Mazoku – you can strike them at their source from the astral plane. (pg. 139)

More mind control:

It’s a form of mind control. A person’s mind can be controlled by a Black Magic curse or by attaching an object to his body and performing a lengthy ritual.

“The victim would usually revert to normal if the spell caster quit concentrating, but that wouldn’t happen if, say, one had a magically enchanted ruby placed in one’s forehead. (pg. 141)

There are a lot of different forms of mind manipulation in Slayers. This goes at length about the gem in Vrumugun’s forehead. Vrumugun is being controlled remotely through that gem.

Here’s an interesting quirk that allows normal people to fight against Mazoku:

“If you were to concentrate on your intention to destroy a Mazoku at the moment you hit it with a sword, if that sword had the power of will in it, you’d do some damage – even up against a Mazoku of greater mental power.

“That’s why silver weapons are so effective against ghosts and stuff – because silver conducts will much better than steel.

“And Gourry’s Sword of Light! That’s how it works. It takes human willpower and amplifies it to create its blade.” (pg. 144)

While this would not be a threat to a Mazoku’s life, it seems that they can be harmed somewhat by the mind and will of their attacker.

Lina’s got some more mind tricks:

Wobbly, I tried to move closer and began quietly chanting a sleeping spell inside my mouth. (pg. 152)

Lina can put people to sleep. Pretty sure we saw this ability elsewhere, but the novel lays it out clearly.

Next we go into the mechanics of the Resurrection spell, which are not explained well in the other mediums:

She [Sylphiel] was chanting something. It was Resurrection.

I should point out that the spell doesn’t actually bring people back to life as the name suggests. For humans, death is final. Resurrection, however, is several steps above the Recovery spell, which is widely known not only to priests, but also to traveling sorcerers, a few warriors, bards, and merchants, even.

Recovery temporarily increases the speed of a wounded person’s natural healing process, but it still comes down to the body’s endurance versus the severity of the injury.

Resurrection, on the other hand, acts as medium for sending energy and power gathered from the surrounding area into the wounded body. Consequently, even a person whose endurance has been completely exhausted can be healed. A high-level priest can use the spell even to regenerate lost limbs. (pg. 154)

Add “regeneration (mid)” to Sylphiel’s list of powers. She also has another nifty trick:

“When we tried to talk to Lantz and Eris, they fell into a deep sleep,” Zel went on. “Sylphiel broke the spell and removed the rubies from their foreheads. They remembered nothing.” (pg. 156)

So Sylphiel can also break mind control, and the mind control of this sort itself can cause its victims to forget anything that happened to them.

The Blessed Blade is shown to be capable of harming Mazoku on page 165.

Lina’s famous bandanna is given more of an explanation in The Ghost of Sairaag than in the Slayers anime:

A control ruby!

Plop! It struck my forehead dead center.

“What the?!”

It wasn’t my voice that called out. It was Eris. The ruby bounced right off, falling to the floor at my feet.

“Sorry,” I said, smiling and pointing at my forehead. “This is a custom made bandanna.” It had been woven from the beard of a black dragon and it was embedded with a small, jeweled talisman at its center. While pressed against my forehead, the talisman acted as a focus for my mental energies while I was casting spells.

And it didn’t hurt that it was strong enough to stop a third-rate swordsman’s swing cold. Not that I was eager to test it or anything. (pg. 174-5)


Next up, another power for Sylphiel – precognition.

“You are aware that prophecy is among the abilities that priestesses possess, yes?”

I nodded.

Prophecy is the ability to commune with gods or other higher beings, to know that which should be unknowable.

Although I’d heard it said to be a useful ability, it was completely outside the control of the person concerned. A priestess had absolute no idea when, where, or what kind of prophecy would descend upon her. Furthermore, not all prophecies are related to matters of significant concern.

For example, if you were to experience a vision of someone sitting on the toilet dreaming up a plot to bring a nation to its knees…well, that vision wouldn’t be either useful or appetizing, would it? I mean, who’s to say that the toilet manifesto would ever come to fruition? You can’t fault a man for dreaming while he poops.

Well, that’s an extreme case, but you get the point.

However, just because a prophecy concerns a matter of little importance, that does not make it untrue. If you had a prophecy of someone sitting on a toilet dreaming up a plot to bring a nation to its knees, well then, you could be damned certain that somewhere out there someone was sitting on a toilet dreaming up a plot to bring a nation to its knees? Follow? (pg. 186-7)

Interesting stuff. It was also brought up in relation to the Giga Slave, but what Sylphiel said about it was basically the same as in the other mediums.

Next up, some more mechanics of magic:

I pledge myself to darkness.

Let those fools

Who would oppose us

Suffer destruction by the power we two possess!

Chaos words such as those used here govern cause and effect within the world, whereas Power Words release the mental power imprinted within a spellcaster’s mind. (pg. 193)

So the Chaos Words in spells, most famously the Giga Slave seem to be the key to some form of causality manipulation.

Rezo it seems, has the ability to use a defensive spell from Ruby Eye Shabranigdu:

“You should not be so surprised,” he said flatly, all the giddiness gone. “An attack spell drawing on the power of Ruby Eye Shabranigdu can be defeated by a defensive spell drawing upon the power of Ruby Eye Shabranigdu. The theory is not complex.

His theory made sense, of course, but Dragon Slave employs the maximum capacity for energy that human beings are capable of. To block it, a defensive spell drawing upon the same power source would require a greater power than a human can possess! (pg. 194)

This is later explained by Rezo’s merger with Zanaffar of course. This can also be overcome through the use of objects such as the Sword of Light or the Demon Blood Talismans.

Now we have a cool ability that wasn’t shown in the other Slayers mediums:

“Goz Vu Rou!”

A black shadow advanced along the ground toward the creature. He would sustain damage directly from the astral side if it reached him. (pg. 205)

Lina can control the direction of this attack at will.

Moving on…

The lightning struck the creature squarely!

“Gah!” All three mouths cried at once.

The pentagram symbol blew apart. He’d countered my spell with the force of his raw mental power alone. (pg. 207)

Rezo’ AoE Elmekia Lance:

The spell that had wiped us out was some kind of large scale Elmekia Lance. It inflicted damage directly to the mind, temporarily weakening an opponent’s mental faculties.

When I said large scale, I was referring to its range rather than its force. Instead of the usual spear of light, this version shot out a huge light wave. Of course, that came at the sacrifice of power. One hit wasn’t enough to cripple the nervous system to the point of collapse, but our powers were considerably weakened. No matter how hard I might try, getting off a big spell was going to be iffy. (pg. 208)

And that closes up our examination of Slayers: The Ghost of Sairaag! Next up, Lina and crew get involved in the Seiruun family feud. Amelia cometh!